schema_version: 7.0 type: filter identifier: lift_gamma_gain title: Lift, Gamma, and Gain version: 1 copyright: Meltytech, LLC license: LGPLv2.1 language: en tags: - Video description: > A simple lift/gamma/gain effect, used for color grading. notes: > Very roughly speaking, lift=shadows, gamma=midtones and gain=highlights, although all parameters affect the entire curve. Mathematically speaking, it is a bit unusual to look at gamma as a color, but it works pretty well in practice. The classic formula is: output = (gain * (x + lift * (1-x)))^(1/gamma). The lift is a case where we actually would _not_ want linear light; since black by definition becomes equal to the lift color, we want lift to be pretty close to black, but in linear light that means lift affects the rest of the curve relatively little. Thus, we actually convert to gamma 2.2 before lift, and then back again afterwards. (Gain and gamma are, up to constants, commutative with the de-gamma operation.) parameters: - identifier: lift_r title: Lift Red type: float minimum: 0.0 default: 0.0 mutable: yes animation: yes - identifier: lift_g title: Lift Green type: float minimum: 0.0 default: 0.0 mutable: yes animation: yes - identifier: lift_b title: Lift Blue type: float minimum: 0.0 default: 0.0 mutable: yes animation: yes - identifier: gamma_r title: Gamma Red type: float minimum: 0.0 default: 1.0 mutable: yes animation: yes - identifier: gamma_g title: Gamma Green type: float minimum: 0.0 default: 1.0 mutable: yes animation: yes - identifier: gamma_b title: Gamma Blue type: float minimum: 0.0 default: 1.0 mutable: yes animation: yes - identifier: gain_r title: Gain Red type: float minimum: 0.0 default: 1.0 mutable: yes animation: yes - identifier: gain_g title: Gain Green type: float minimum: 0.0 default: 1.0 mutable: yes animation: yes - identifier: gain_b title: Gain Blue type: float minimum: 0.0 default: 1.0 mutable: yes animation: yes